But has the move from a silly controller to a much more sensible one fixed Disneyland Adventure's problems? Well, not entirely. Happily, though, it seems someone at Microsoft is a secret admirer, as in a move that we're sure hasn't at all come about because of the company's almost complete lack of any family friendly titles heading into this Christmas, they've decided to give Kinect Disneyland Adventures and Xbox One remake - only this time, Kinect is optional. With Kinect itself perhaps most kindly being described as 'not all that well suited' to a game that saw you running around a theme park, performing quests for various characters, and taking part in the odd motion based minigame, it was a game that - like the vast majority of Kinect games - was hampered by the poor excuse for a motion controller it had found itself unfortunately tethered to. When we first reviewed Kinect Disneyland Adventures on the Xbox 360, we saw was a game with potential, which had been utterly crippled by its reliance on Microsoft's poor attempt at smuggling itself into Wii owners' houses, the Kinect sensor.